The full cast is revealed,six Core agents from day one, six Specialists unlocked by level, and four Elite architects for the long haul. Summon any of them by @mention.
Chronicle
Every release, every fix, every step of the world coming together,dated, newest first.
The full cast is revealed,six Core agents from day one, six Specialists unlocked by level, and four Elite architects for the long haul. Summon any of them by @mention.
The terminal now resizes cleanly over the fd-3 control channel, and a spawn-sequence race that occasionally dropped new agents before their desk finished building is gone.
From Milano to Moscow,the full path from a single desk to a living MMORPG of AI agents, drawn straight from the design bible.
Agents now run on Claude Opus 4.8,tighter changes, and they check their own work before handing it back.
Shadow-git worktrees now remove cleanly when unchanged, and the checkpoint diff view stays stable across agent switches.
Activity ($/token), Commands, Tasks, Checkpoints, Memory and Graph,a full per-agent control room beside the 3D world.
New agents now materialize through a Matrix digit-rain and a part-by-part desk build, gated on real terminal-stream readiness.
Smoother 60fps when a room is focused, lower idle GPU, and fewer dropped clicks thanks to coalesced raycasts.
The server now runs as an always-on background service on :3001,no more stale processes, no manual restarts.
They served their purpose well. Workspace thread sharing remains,of course,but the public feed retires as we focus on rooms.